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Krocoans are one of the playable races in the Tome of Eight Souls MUD.

KrocoansEdit

The Krocoans are a species of reptillian humanoids that are native to Taenoroth. They once lived across the entire continent but have been driven back the desert of the Shifting Sands. They are cold-blooded creatures, able to go without food for weeks at a time sustained only by basking in the sun, or drawing in heat from other environmental sources.

As a species they are fairly varied, ranging from skink-like creatures to muscular and large crocodillian warriors, though the later are few and far between and believed to be on the verge of extinction. The Krocoans are perfectly suited to most environments of Taenoroth, able to fight and move equally well be it in the desert, jungle or even under water.

Although it is rare that the Krocoans ever leave their land to live amongst the other races, those that do have often forged fearsome reputations as masterful assassins.

HistoryEdit

Once, the Krocoans were spread out across the entire continent of Taenoroth, with the exception of the mountain ranges in the north east, where they dared not roam. Many wealthy Temple cities sprang up that the Krocoans called home. The Laeythians were the first other intelligent species that the Krocoans encountered, after they had arrived in the north western archipelago and set up colonies there.

The Krocoans were intent to leave the Laeythian alone provided they didn't colonise the mainland, though they always watched with curiosity just beyond the walls of the Laeythian colonies. It wasn't until the Humans landed on the shores of Nova Lake, that the Krocoans found themselves threatened. Landing in an area that the Krocoans inhabited, the Humans quickly sought to establish themselves. To them, the reptilian humanoids were savages, no more, no less. And an obstacle to their continued survival. Using their knowledge of the land to their advantage, the Krocoans would rise from the brink of defeat to trouble the fledging Kingdom of Zedia time and again.

Human ingenuity and penchant for destruction however, won out. As the years flew by and the Kingdom of Zedia expanded in central Taenoroth, the Krocoans were all but forced out, either to the deserts in the east or the thick jungles in the west. Given the history between these two, one would think that the Krocoans hold some level of hatred toward the Humans but this has proven not to be the case as far as the discerning eye can tell, beyond one or two attempts to reclaim their lost land.

Control of their native lands would further slip from the Krocoans when the Darkenn arrived in the western jungles of Taenoroth. Thick, lush and almost Amazon-like, there were few who would challenge the Krocoans here in this environment (the Humans earlier decided against colonising this area, recognizing the danger). The Darkenn however, were an entirely different foe altogether. Not only did they fight tooth and nail with the 'defenders' of Taenoroth, they fought with the jungle also; slowly terraforming it into a dark, dank, toxic swamp. In under 50 years, the Darkenn beachhead on Taenoroth had been established.

Most Krocoans in that region were killed; those few who survived elected to stay and fight. Their numbers are few but even in present day, they are able to cause problem for the Scion of Souls' armies. Living in isolation, this variety of Krocoan have evolved slightly different to that of their desert dwelling brethren and are known as the Shadow Krocoans.

Taenoroth would slip even further from the grasp of the Krocoans when the Squl'Tari, fleeing the war host of Humans and Laeythians, arrived on Isla Mora. Isla Mora was an island regarded as a sacred burial ground to the Krocoans - it was here that the rituals of death were performed on Matriarchs and High Priestesses, as well as being a place of worship to the Krocoan gods. The century long war of the walking dead saw the honour guard of Krocoans, designated to defend Isla Mora to the last, wiped out entirely by the end.

Present DayEdit

Krocoans in present times only truly hold the eastern deserts, in great numbers and it is only here that the temple cities synonymous with their people, can be found still inhabited. Beyond the deserts, small patches of the reptilian humanoids persist. Most notable are that of the Shadow Krocoans, who fight in the western swamp lands in the hope that they will one day reclaim them. Small tribes can also be found on the smaller islands that the other races have neglected to colonize. Although rare, some Krocoans even set out to make a life in the Kingdoms of other races, some of whom have gone to become feared assassins.

CultureEdit

In start contrast to most other cultures on Taenoroth, the Krocoans exhibit a matriarchy based society, according to those scholars who have been brave enough to live amongst and study them. Female Krocoans occupy all central roles in society, be it the First Matriarch of the city, High Priestess and others. Although there has been observed to be more females of the species than males, Laeythian scholars do not believe this to be the sole or driving reason for Krocoan society to develop in this matter.

The way their society works is but one of the distinguishable things about Krocoans compared to the other intelligible races on Taenoroth. They appear to possess the ability to learn and understand other languages at amazing rates, though curiously are unable to speak them. The written and spoken languages of the Krocoans are somewhat a mystery to the rest of the continent as well and although there are scholars who have gleaned enough for simple conversations, they are in hot demand by those who have money to burn.

The written language appears in the form of glyphs primarily and many examples can be found by those that dare brave the temple cities which have fallen to ill conceived fates. Not only are there artefacts such as stone tablets, the wealth of the Krocoans is almost legendary. Massive hoards of gold and precious gems have been hoarded by the reptilian humanoids over the millennia; certainly a powerful lure to would be adventures.

The art of bartering is something that is commonplace and a tradition (hence the hoarding of gold and gems - Krocoans never had a currency system) amongst the remaining strongholds of the native Taenoroth species. Tel, the preferred currency, has been introduced to them but it is a slow, painful process for it to be adopted widely.

The Krocoans appear to have what could be the oldest religion present in Taenoroth. If the theories of scholars are to be believed, the Krocoans have worshipped four monstrous beings (Bahamut, Leviathan, Sochet and Tiamat) as their gods since the time the Titans walked the mortal realm. Krocoan religion dictates that sacrifices be made to each god once per year. The sacrificial events are divided up between the seasons; Sacrifices to Sochet are made in spring, In summer, sacrifices are made to Bahamut, Autumn(Fall) in the season sacrifices are offered up to Leviathan while Tiamat is winter. Sacrifices are said to be equal parts earning favour and appeasing the gods lest they wreak havoc on the world.

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